Languages

The Empire is vast and many different languages are spoken within it. The trade language, the language merchants’ use, is Myrmin but most non-Myrmidon citizens only know enough Myrmin to buy what they need and say a few additional phrases. To add insult to injury most citizens, including much of the nobility, are illiterate. With this an additional rule is set in place with the Linguistics skill.

First, not every character is literate although some classes grant literacy Clerics of Salah are literate in Myrmin for that is the language that all religious ceremonies are in. Clerics of other Gods are literate in the regional language in which they live. Bards are literate in one regional language of their choice. Monks are literate in the regional language of their choice and Myrmin. Alchemists are literate in a regional language of their choice. Druids, Oracles and Witches are literate in Old Dagish. All other classes are considered illiterate unless the player spends 1 point in Linguistics to learn to read in a language they already know or 2 points in Linguistics to speak and read in a language they don’t already know. Below is a list of languages available to players on Lor’Elvenor:

Regional Languages: Rath, Kaldrian, Faher, Dagish, Old Dagish 1, Rojaian, Thrakan, Varada, Svelti, Arisi, Leian, Iridalian, Grun, Erum and Tuli.

1 Replaces Druidic

Racial Languages: Myrmin, Gnomish, Dwarven, Halfling, Aklo, Auran, Draconic, Giant, Goblin, Gnoll, Orcish and Sylvan.

Other Worldly Languages: Abyssal, Aquan, Celestial, Ignan, Infernal and Terran.

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Languages

Defenders, Deliverers or Deceivers JPoisson