Humanity

The most populous of all the creatures in Lor’Elvenor are humans. In every kingdom, be it Dwarven Kingdom of Ungar or the Halfling lands of Anion there are at least some humans amongst the native people. Below you will find descriptions of some of ethnic groups of Humanity on Lor’Elvenor.

Raths: The Raths are one of the smallest ethnic groups of humans in the province of Erris yet they are some of the most influential. Raths make up the majority of human nobility in Erris, a position that has helped this small group greatly improve the station of all Raths in The Empire.

They are very distinct in looks and dress. Raths are very tall; man ranging from 5’9 to nearly 7’ tall and woman ranging 5’6” to 6’6”. They have dark brown skin, with blonde, red or light brown hair that is curly or wavy and dark brown or hazel eyes. Raths wear brilliant coloured clothing; woman often wear a saree (draped and wrapped unstitched dress); men wear a shalwar qameez (a long stylized tunic) with trousers or with a lungi (a long skirt). Raths almost always don some type of jewelry, often precious stones that accent the colours of their outfit or some gold if they can afford.

Raths are known for two major things: Sailing and Distilling. The capitol of the providence of Erris is Rathreigh, named by a Rath sailor named Rajneesh Matu almost a thousand years ago. Rajneesh established Rathreigh and the lands around it as a home for his people. Since their ships landed in the southern coast of what is now the providence of Erris the Raths have done all they can to establish themselves as the lords of these lands. They are so effective that the native tribes of Dagwood Forest, the Dags and the Kaldr, no longer speak their own native tongues. They instead speak Rath.

Since Rajneesh founded Rathreigh it has become a major hub of commerce. The Rath being excellent sailors used their boats to fish and hunt whales in El Azul Sea. As time went on they realized that there is other natural resources around them to be exploited besides the sea. They made a deal with the clans of the Dags to harvest the lumber in Dagwood. While there a Rath discovered the glory of distilling, now they have over 20 different brews and liquors including Burnside ale, Long Trail Hibernator, Achen Wine, Kavan to just name a few.

Dags: Dagwood forest is the home of the people known as the Dags are a clustering of different tribes through the forest. When the Rath entered Dagwood Forest to open trade they could not tell the difference between the clans and just simply referred to them as the Dags. These people are foresters and live very close to spirits of Dagwood. There are many different clans all with their own colours and patterns they wear proudly. Men don their family colours by wearing a knee-length skirt of pleated tartan cloth known as a kilt. Women wear their family colours on a shawl wrapped around the head covering their hair.

The Dags speak a dialect of Rath; it is slightly accented but the same language nonetheless. Their druids and shaman speak Dagish during ceremonies to the Goddess Aveline and spirits of the forest. Most Dags know a prayer or two in their formerly native tongue means but often no more then that and none save a few they can read the ruins of Dagish language.

Dags are nowhere tall as the Raths but are not as stocky as the Kaldr in north Dagwood Forest. Their skin is a light tan; they have straight black or dark brown hair and almond shaped eyes of lighter hues. The Dags dress in muddy colours, which allow their clan colours to stand out. Their jewelry is often metals with a mix of animal bones etched with Dagish Runes.

Dags have a very close connection to nature. The clans could have settled the fertile plans to the south but instead they choose to crave out their existence deep in the woods. This has given them a deep reverence for nature. Many Dags earn their living as trappers, hunters and loggers but they make sure the forest is never over harvested. In the not so distant past the Dags waged war on a non-Dagish logging operation. Apparently the forest was not being properly respected.

Kaldrians: The Kaldrians live just north of Dagwood Forest. They are what is left of a clan who were rivals to the Dag Clans. They used to live in the northern steppes where the Faher live now and before that they live in Dagwood Forest but the constant warfare with the Dags left their numbers low.

The Kaldrians moved north to find some short of peace, although it came with a price. The northern steppes are harsh and survival is tough. The Kaldrians trained their hounds to pull sleds during the long winter months when the snows were too deep for their sturdy horses. For a while they survived, often well once they figured out how to use the lands best until one winter arrived with a plague. Those who managed to live through the winter found themselves face a new horror: The Harii. Invaders from another shore the Harii made little work of the weakened Kaldrians.

Most Kaldrians live in the small area just north of Dagwood Forest and no north then the tip of Hawk’s Lake. Those Kaldrians who stayed on the steppes ended up being members of what is now known as the Faher tribes, a blending of the Kaldrians and Harii. Kaldrians look similar to Dags but they have lighter skin tones, green, hazel and yellow eyes and their hair run the gamut of straight to curly. They dress in leathers and animal furs with simple wool clothing under. The leathers and furs are often dyed and painted with designs.

Faher: This tribe lives in the northern steppes of the Erris province. The Faher are a mixing of two peoples, the first are the Kaldrians. Many of the clan moved north to the steppes during a plague that ravaged their lands over 800 years ago. Two generations had survived the harsh conditions on the steppes when a new terror arrived: Harii raiders from Nargaroth. These merciless warriors conquered the people with ease. Some left with their plunder, others remained.

What came to be was a mixing of two cultures over time to create a new one: the Faher. This tribal culture has many unique facets of it including the tattoos each member wears with honor. At 15 years of age each tribe member, male or female, receives a tattoo indicating they are officially an adult. Most members of the tribe don’t stop there, as life events occur they get additional tattoos to symbolize the event. A non-tribesmen will see nothing more then an interesting design or symbols on the skin of a Faher; beautiful but meaningless. The Faher are tall and broad people with olive coloured skin and black hair. Their almond shaped eyes are often green, hazel, yellow or rarely orange. Faher clothing matches the seasons.

The Faher are known for the horse breed call the Eis Schroff. These stocky horses are bred to withstand the harsh northern steppes. These powerful creatures are the legs of the Faher’s military might. For 400 years they have kept the Empire at bay with their cavalry.

Thrakans: The Thrakans are a small group of people that live on the far southwest plans of province of Erris. They claim sovereignty over their lands much like the Faher but do not have the military to enforce it. The Thrakans in Erris are not entirely Thrakan. The kingdom of Thrakad used to exist in parts of the present day provinces of Helmfrid and Torum. During the close of days the so called Cleansing Thrakad was without rulership and bowed to the leader of the Myrmidon Empire Regent Maxim Demyen Itsov. Many of the Thrakan nobility left and joined forces with the Hadrian family that had held the fortress in Ashton for generations.

The Thrakans live simple but bountiful lives. The lush farmlands keep them with a surplus of foodstuffs even in the worst of harvests. Through the rolling plains have small forests that provide timber for building although they still have to import more for heat and cooking. Their government is a parliamentary monarchy; currently Lord Vinzent Hadrian is head of the realm. Additionally unlike the Empire ruled sections of Erris the Thrakans worship a pantheon of Gods opposed to Salah himself as the one and only God. Zahra, the Goddess of Healing and Light is the patron of the people.

Svelti:

Erum:

Leian:

Rojas:

Grun:

Tuli:

Arisi:

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Humanity

Defenders, Deliverers or Deceivers JPoisson